Subject: Re: Going away & want 2 keep SETI running
From: Martin
Date: 01/08/2003, 00:44
Newsgroups: alt.sci.seti

Martin G. Diehl wrote:
Martin wrote:
[...]

_BIG_ QUEUES ARE BAD FOR SETI@HOME!!!


unsupportable conclusion

On the contrary, that statement is very supportable. Think further... FalconFly's very good answer should give you a few clues... (Or just do a google for some good past discussions.)


If your queue delays you returning the result for a WU from the TIME OF DOWNLOADING THAT WU for too long, that result is near useless.

Not necessarily true ... that "late" WU result could be the tie-breaker. 

Very true... However, how late is too late?


(And very expensive electricity to just increment your WU count.)

Also, the s@h server must keep a pool of WUs that matches the pool of WUs temporarily lost in everyone's queues, to then later check if enough results have been returned before clearing a particular WU from the pool.


False.  The S@H WU server does not wait for any results before clearing a WU -- it sends each WU to several clients initially.  This has been known for about 2 years. 

Your "False" is wrong. Your following statement however is true...


Big user queues increase the workload on the s@h database and server.

False ... no evidence for this conclusion. 

Try again... Think how s@h works (for the SCIENCE -- big hint (;-))


As to how big a queue is reasonable?...

Nobody knows. 

An easy calculation given the server specs vs running stats. We on the outside can make some good educated guesses.


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Warning... Answer spoiler warning...

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If s@h was just counting returned WUs and then throwing them away to just award one point per WU, then your apparent assumptions and comments would be completely correct.

Reality is -- Those WUs which remain after you have cross-checked for at least 3 returns or more. (And the database bashing and WU disk space required to support that for 600 000 active users multiplied by the size of their queues.)


Onwards with a more efficient (small queue delayed) crunch...

Regards,
Martin


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