| Subject: Re: Will Increasing memory from 512MB to 1Gig... |
| From: "My Name's Nobody" <Nobody@msn.com> |
| Date: 19/02/2004, 09:57 |
"DD" <ddgamer@cogeco.ca> wrote in message
news:ymSYb.3261$9f5.258778@read2.cgocable.net...
"newsreader" <newsreader@charterinternet.net> wrote in message
news:1036odlr23f2496@corp.supernews.com...
"David H. Lipman" <DLipman~nospam~@Verizon.Net> wrote in message
news:JDxYb.53400$IF1.5475@nwrdny03.gnilink.net...
Except the topic is going from 5122MB to 1GB which precludes that now
doesn't it ?
Actually, the topic of this particular thread has focused pretty
exclusively
on the questionable assertion that "increasing memory always makes your
system faster" -- not the specific example mentioned in the subject
line.
Try and keep up.
Bugs, such as the 64MB problem, aside, increasing RAM always makes your
system faster...* IF *... (nice, big if there) your system is squeezed for
memory.
If you are running large databases, or like to play the latest, greatest
games, or do large-scale graphic design, video editing, 3D animation, or
other memory-intensive applications, there is no limit to the amount of
RAM
you can use without going beyond the capacity of current motherboards.
Heck,
I could easily use up 4x the amount of physical RAM my motherboard is
capable of supporting.
If you are browsing the web, doing your personal finances/taxes, playing
general consumer-oriented games (i.e. not high-end gaming), running SETI
( you are running SETI aren't you? :) ), i.e. using general-purpose
business and personal applications, you are probably fine with just 128 or
256MB of RAM, 512 being the extreme limit of usefulness.
Heck, my daughter was quite happy with 64MB and a 90MHz Pentium-1, which
is
more than enough for SETI, but some of those new Disney titles wanted a
bit
more horsepower and breathing room :)
Only a memory-crunched system will see a boost in SETI speed of any kind
from a RAM upgrade, as SETI is very RAM-small and CPU-intensive. BUT (big
but there, just like mine), if you are running Unreal Tournament 2003 or
EverQuest, Maya, Oracle, DB2, et. al. there aren't going to be a huge
number
of CPU cycles left over for SETI anyway, so the point is kind of moot.
DD
Please explain how you are monitoring and seeing that your games and video
editing is exciding 512 megs of RAM. I run a dual 2 gig Xeon machine with
1 gig of RAM, and I can't even use half the RAM...