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7/3/00
Created with Bryce, Poser, Carrara and Canoma.
The image started as a simple experiment to show mirror glass
at sunset. It gradually evolved into greater complexity. I realized that the
characters (one on-screen, one represented by the watch) were waiting for some
event to happen with the shed - probably the final emergence of the gold cube
from the shabby barn wood sheath. The tie between the gold of the cube and the
gold of the watch, and the colors of the sky and of the watch serve to unify
this concept into the idea of the cube representing clean modern artifacts emerging
from a rough and primitive past, and of artificial beauty derived from nature.
Finally, that the tree is rooted beside the shed suggests both the age of the
shed and that the tree's life is rooted in the content of the shed.
Canoma was used to strip the bitmap of the shed walls from a photo.
Bryce was used to create the shed (two intersecting positive and negative cubes
to make the wood walls, the negative cube rotated 90 degrees; then a gold cube
inserted in the center) and the landscape beyond. Carrara was then used to create
the tree (via Tree Druid). The tree was imported into Bryce, the trunk textured
with "freshly dug grave" (yech, but a nice bark), and the leaves with
a combination of lowland and red fractal (the red fractal for the transparency
channel) - this to mute the rectangular shape of the leaves. Haze and fog were
used to suggest the early morning hour, along with the slightly warm light.
An offscreen light was used to up the shadow side of the shed.
Next, the face was created over the space of several days work
in Poser. The Bryce image was used as the background, and a warm light to match
the Bryce lighting was introduced, along with a cold, faintly pinkish shadow
light to suggest the radiance of the sky and to match the ambiance of the Bryce
atmosphere.
The final rendering was in Carrara. An appropriately positioned
arm was exported from Poser and imported into Carrara. A multi-channel shader
was created for the skin, including cellular and spots in a mixed bump channel.
The watch was created and fitted in Carrara. The watch face was blue aluminum
painted with a layers list shader using color and glow for the time indicators.
The rest of the watch was a gold texture modified with cellular and spots bump
maps and a mixed reflection shader to add tarnish (unfortunately not visible
in the final rendering due to scale), and a glass crystal. All elements of the
watch were made in the spline editor, including the band (which was textured
with Begley elephant skin).
A very small amount of Photoshop post-processing was used to smooth
some of the arm shadows, to correct an eyelid defect from Poser, and to add
a reflection spot to the eye.
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