The Workshop is home to articles on the many different programs I've
used. Though you may not be using these specific programs, you can find
valuable platform independent tips in many of these articles.
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Revising
the illustration for The Hunt required a new approach and created
a much more realistic result. See how to distribute plants across
a landscape and how to align a mask with an object sitting on a terrain. |
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Making
the Second Ringclimber Illustration revisits the 1990s
illustration of my second
science-fiction novel, leveraging advanced human figures from
DAZ and software such as Poser, Carrara, and Bodypaint 3D. |
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Making
a World shows how to create an artificial planet for illustrations
or science-fictional art. |
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Using
3D Boolean Operations in Carrara can sometimes be frustrating.
This article explores some of the issues and offers some help so you
can get good cuts and better texturing after cutting. |
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The Making
of After The Expedition shows the stages in the development of
this complex work. |
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The Making
of The True Relationship discusses, among other things, the use
of transparency and glow maps to create lighted, translucent windows,
leaves, and the inspiration for the rug as a landform... |
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Terrains
Landscapes From
Maps can help you create realistic or specific landscapes with
nothing more than a contour or regular map.
Painting Roads
on Uneven Terrains can help with the issue of creating properly
registered texture maps for complex synthetic surfaces in any program
that supports terrains and projection mapping. |
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The making of View From A Height
required the combination of Bryce, Carrara, and Photoshop to create
the necessary effects. Have a look at this detailed
discussion of terrains, terrain matching, spline modeling, and
masked textures. |
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A fairly detailed discussion
of the making of each of these images, though not offering the full
tutorial of a workshop article, can be interesting. Bryce, Carrara,
and Canoma are discussed.
The images are, in order:
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"The
Brick Moon Window" is a new rendering of an old pastel image.
It extends "The Brick Moon" using
high quality image maps, filter mapping, and a variety of textures.
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"The
Brick Moon" is a new rendering of an old pastel image. It uses
image mapping, particles, path extrusion, and complex modeling in
the Imagine ray tracing program to accomplish its realistic effects. |
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"Electricity
Of Life" is the second in the series "A Home For Technology".
It is a highly complex Imagine rendering that uses a wide variety
of modeling and imaging techniques. This workshop shows how to use
filter maps for various complex semi-transparent objects, how to create
complex models from bitmap images, the use of particle systems for
realistic trees, the use of part kits for complex components, and
the distribution of lighting to create realistic effects. Also check
out the tutorial on making
your 3D image an anaglyph (one of those real 3D images that you
need the red / blue glasses for). |
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"A Basic
Landscape In The Rockies" - World
Construction Set allows the user to create realistic landscapes
from Digital Elevation Maps. Follow the basic steps in the process
as shown in the creation of this image, later used in "The
Brick Moon". |
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Learn about the making
of the Ringclimber illustration, created with Imagine and ImageFX. |
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Learn more about how the new image
"Still Life With Plants"
uses the unique capabilities of Aladdin. |
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"Voyage
Of The Ferns" illustrates more techniques on using genlock textures
in Aladdin and how to mask complex images from scans using ImageFX. |
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"The
Brick House" is the first of a new series of images ("A Home For
Technology"). Learn how I used Aladdin and ImageFX to create it. |