The Workshop is home to articles on the many different programs I've used.
Though you may not be using these specific programs, you will find valuable
platform independent tips in many of these articles.
 |
Making the Second Ringclimber Illustration revisits the 1990s illustration of my second science-fiction novel, leveraging advanced human figures from DAZ and software such as Poser, Carrara, and Bodypaint 3D. |
 |
Making
a World shows how to create an artificial planet for illustrations or
science-fictional art. |
 |
Using
3D Boolean Operations in Carrara can sometimes be frustrating. This
article explores some of the issues and offers some help so you can get
good cuts and better texturing after cutting. |
 |
The Making
of After The Expedition shows the stages in the development of this
complex work. |
|
|
The Making
of The True Relationship discusses, among other things, the use of transparency
and glow maps to create lighted, translucent windows, leaves, and identifying
the inspiration for the rug as a landform... |
|
|
Terrains
Landscapes From Maps
can help you create realistic or specific landscapes with nothing more
than a contour or regular map.
Painting Roads on Uneven
Terrains can help with the issue of creating properly registered texture
maps for complex synthetic surfaces in any program that supports terrains
and projection mapping.
|
|
|
The making of View From A Height required
the combination of Bryce, Carrara, and Photoshop to create the necessary
effects. Have a look at this detailed
discussion of terrains, terrain matching, spline modeling, and masked
textures. |
|


|
A fairly detailed discussion of the making of each of these images, though
not offering the full tutorial of a workshop article, can be interesting.
Bryce, Carrara, and Canoma are discussed.
The images are, in order:
|
|
|
"The
Brick Moon Window" is a new rendering of an old pastel image. It extends
"The Brick Moon" using high quality image
maps, filter mapping, and a variety of textures. |
|
|
"The Brick
Moon" is a new rendering of an old pastel image. It uses image mapping,
particles, path extrusion, and complex modeling in the Imagine ray tracing
program to accomplish its realistic effects. |
|
|
"Electricity
Of Life" is the second in the series "A Home For Technology". It is
a highly complex Imagine rendering that uses a wide variety of modeling
and imaging techniques. This workshop shows how to use filter maps for various
complex semi-transparent objects, how to create complex models from bitmap
images, the use of particle systems for realistic trees, the use of part
kits for complex components, and the distribution of lighting to create
realistic effects. Also check out the tutorial
on making your 3D image an anaglyph (one of those real 3D images that
you need the red / blue glasses for). |
|
|
"A Basic Landscape
In The Rockies" - World
Construction Set allows the user to create realistic landscapes from
Digital Elevation Maps. Follow the basic steps in the process as shown in
the creation of this image, later used in "The
Brick Moon". |
|
|
Learn about the making
of the Ringclimber illustration, created with Imagine and ImageFX. |
|
|
Learn more about how the new image "Still
Life With Plants" uses the unique capabilities of Aladdin. |
|
|
"Voyage
Of The Ferns" illustrates more techniques on using genlock textures
in Aladdin and how to mask complex images from scans using ImageFX. |
|
|
"The Brick
House" is the first of a new series of images ("A Home For Technology").
Learn how I used Aladdin and ImageFX to create it. |